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dc.contributor.authorOmieno, Kelvin
dc.contributor.authorWabwoba, Franklin
dc.contributor.authorMatoke, Nahason
dc.date.accessioned2019-03-21T16:48:10Z
dc.date.available2019-03-21T16:48:10Z
dc.date.issued2013
dc.identifier.urihttp://erepository.kibu.ac.ke/handle/123456789/321
dc.description.abstractComputer-mediated learning is becoming an increasingly common form of education in institutions of higher learning (IHL). Many IHL in developing nations, such as Kenya, have greatly experienced an increase in demand for higher education. On the other hand, the ability to connect people with required sets of skills, regardless of their location in the world has been enabled by advances in information technology over the past 20 years. Use of virtual learning systems (VLS) has rapidly emerged as a very promising technology that will probably match the innovation of technologies such as multimedia/hypermedia. These VLS have the potential to provide opportunities for active, flexible, and increasingly individualized learning experiences. It also explains virtual reality principle, describes the interactive educational environment, highlights the challenges higher education face in the traditional mode of delivery and discusses educational benefits of implementing virtual learning environments in IHL. The paper makes a number of recommendations for successful adoption of VLS in higher educationen_US
dc.language.isoenen_US
dc.publisherInternational Journal of Computers & Technologyen_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectInstitutions of higher learningen_US
dc.subjectvirtual realityen_US
dc.subjectvirtual learning systemsen_US
dc.subjectlearning and cognitionen_US
dc.subjectsimulationen_US
dc.titleVirtual reality in education: trends and issuesen_US
dc.typeArticleen_US


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Attribution-NonCommercial-ShareAlike 3.0 United States
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 United States